I have participated in a Hackathon, hosted by Accenture. The proposed project was very interesting: a social app for blind people. The technical requirements for the app were pretty obvious for this scenario. The app had to have an interface friendly towards people with total or partial blindness. I was very happy to work on this project, as I though about these kind of challenges for a visually impaired person before, but never had an opportunity to challenge myself on this before. I am pretty happy with my result. The app can be cloned from the repository here, and the Continue reading
What a quick and easy process is leaving a review for an app you installed! It usually takes only a few seconds, maybe a minute or two, if you want to write a more elaborate review. But, the most important question – in my opinion – is if the review is actually helpful? Superfluous or naive reviews It needs to be helpful towards the developer of the app and also other people who are considering installing that particular app. I often see superfluous or naive reviews, hateful or sometimes really puzzling. For example, I searched for an app that can Continue reading
This is a quick tutorial on how to export your Unity project to Xcode and then from Xcode to the App Store without errors, fixing these errors and warnings: – Module ‘GoogleMobileAds’ not found;– Missing Marketing Icon;– Push notifications not enabled;– Undefined symbols for architecture armv7.
Here is how the final product looks like: The required parts are: – an Arduino Uno board; – a LCD shield; – a relay; – two brick buttons; – cables. The case is optional, but here is the 3D model if you want to 3D print it: http://www.thingiverse.com/thing:2008460 We will connect our fishtank’s lamp to a relay, that we will turn on and off at certain times a day. In my case, I turn the light on at 9am and turn it off at 10pm. Here is the code: // include the library code: #include <LiquidCrystal.h> // initialize Continue reading
For those of you who use ImpactJS, transitioning between levels can be easier! Just use the Director plugin, available for free at github. Here’s a step by step tutorial on how to do that: