Tag: asset

3D City game level (optimised for mobile games)

Unity city asset for drifting games. Download the map here: https://gameassetsmarketplace.com/city-optimized-for-mobile-games-36 Mobile-ready map of a portion of a city, great for drifting games.  Low polys Optimized objects for mobile devices Unity3D ready Textures are included Max scene source included Polygons: 2300 Vertices: 3000 UV Mapped: Yes The city is low poly, so it can be rendered fast on all types of mobile devices, however the textures are rich and full of details, giving the illusion of a high-detailed city area. The lighting is baked into the geometry, and can be re-baked if necessary. The buildings are not repetitive in a Continue reading

Mountain Sprint Race Track

This is a support page for the Mountain Sprint Race Track Unity 3D asset: https://assetstore.unity.com/packages/3d/environments/roadways/mountain-sprint-race-track-64708 Please leave your feedback about the asset here as comment. This assets contains: – a racetrack with collision wall – Unity3D terrain with trees – start, finish and checkpoint gates – green, yellow and red flags – power line towers – track red side arrows – rocks – wood cabins – tunnel entry – ambient lights – skybox Tris. count on average: 2.4M. Textures are around 2048px x 2048px. If performance on your computer is bad, you can adjust the trees LOD, or remove some Continue reading

FPS Close Combat Level – Mobile Optimized

This is a support page for the FPS Close Combat Level – Mobile Optimized Unity 3D asset: https://assetstore.unity.com/packages/3d/environments/urban/close-combat-level-mobile-optimized-59622 Please leave your feedback about the asset here as comment. Close combat map for FPS shooters, mobile optimized. 1000 verts, 512px x 512px textures with normal and bump mapping. Lights are baked. For updates follow me on twitter: niandrei. You can find another FPS close combat level – mobile optimized Unity 3D here.

Desert Race Track Level

This is a support page for the Desert Race Track Level Unity 3D asset: https://assetstore.unity.com/packages/3d/environments/roadways/desert-race-track-level-56979 Please leave your feedback about the asset here as comment. This is a very long race track set in the desert. The scene contains: – a light (sun) – a camera – Unity terrain with grass and cactus – 3D models of cactus – 3D model of a race track – 3D model of a starting line gate – 3D models of tires – 3D models of rocks – 3D models of road signs Textures are 2048px x 2048px with normal maps. For updates follow Continue reading

Lake race track

This is a support page for the lake race track level Unity 3D asset: https://assetstore.unity.com/packages/3d/environments/roadways/lake-race-track-55908 Please leave your feedback about the asset here as comment. Race track around a lake. This asset contains: – race track model – a bridge – Unity terrain with Unity trees and vegetation – Unity Water (basic) – safety tires and road signs – one camera – two lights – boulders, rocks – electrical towers Materials with hi-res textures (2048x2048px) and normal maps. For updates follow me on twitter: niandrei. Thank you.

Mountain race track

This is a support page for the mountain race track level Unity 3D asset: https://assetstore.unity.com/packages/3d/environments/roadways/mountain-race-track-53775 Please leave your feedback about the asset here as comment. Snowy mountain race track. Materials have high resolution textures (2048px x 2048px) and normal maps. Uses the Unity terrain asset and trees. The scene includes two particle systems (see video below) for fog and snow. For updates follow me on twitter: niandrei. Thank you.

Race track level

This is a support page for the race track level Unity 3D asset: https://assetstore.unity.com/packages/3d/environments/roadways/race-track-level-51385 Please leave your feedback about the asset here as comment. This scene contains: – a race track 3D model (loop) – Unity terrain with Unity trees – safety tires with physics applied – one camera – one light Materials with hi-res textures and normal maps, ~270k tris in the camera view. For updates follow me on twitter: niandrei. Thank you.