This is a support page for the mountain race track level Unity 3D asset: https://assetstore.unity.com/packages/3d/environments/roadways/mountain-race-track-53775 Please leave your feedback about the asset here as comment. Snowy mountain race track. Materials have high resolution textures (2048px x 2048px) and normal maps. Uses the Unity terrain asset and trees. The scene includes two particle systems (see video below) for fog and snow. For updates follow me on twitter: niandrei. Thank you.
This is a support page for the race track level Unity 3D asset: https://assetstore.unity.com/packages/3d/environments/roadways/race-track-level-51385 Please leave your feedback about the asset here as comment. This scene contains: – a race track 3D model (loop) – Unity terrain with Unity trees – safety tires with physics applied – one camera – one light Materials with hi-res textures and normal maps, ~270k tris in the camera view. For updates follow me on twitter: niandrei. Thank you.
Inspired by the concept design of the folks over at invisionapp.com I decided to animate a login form using CSS3. It looks great for mobile devices apps or just websites. It is a CSS3 Login form – animated! with step by step instructions. You can look at the code over at jsfiddle.net, and you can use it however you like, as long as it is for non-commercial purposes. That’s it! I hope you find this useful. HTML code: <div class=”loginBox”> <form name=”form1″ action=”do_login.php” method=”post”> <img src=”http://www.niandrei.com/tutorial/css3/ep1/logo.png” style=”width:200px; height:200px” /><br><br><br> <div class=”usernameMask”> </div> <input type=”text” size=”30″ tabindex=”1″ id=”fa”><br> <div class=”passwordMask”> </div> <input type=”password” size=”30″ tabindex=”2″ id=”fb”><br> <div Continue reading
So I decided to enter the mobile game market (a little late, I know), by creating a mobile game for iPhones primarily, and then port it to Android devices and Windows phones. The game will be targeted to children. I choose ImpactJS as the main platform, because it uses the canvas HTML5 element to do the rendering. The Canvas element is supported by many platforms already, so it’s fairly easy to port it to multiple devices. I have made a couple of games with ImpactJS so far, so I have some experience with it, though I’m still learning many of Continue reading
For those of you who use ImpactJS, transitioning between levels can be easier! Just use the Director plugin, available for free at github. Here’s a step by step tutorial on how to do that: